Was Nefando a horror game for freaks, an immoral staging or a poetic exercise?
Nefando, Journey to the Insides of a Room, was a little-known online video game that was soon removed from the net because of its controversial sensitive content. Players’ experiences are now the center of gamer debates in the deepest forums of the deep web, but their users don’t seem to agree: was it a horror game for freaks, an immoral staging or a poetic exercise? Are they as deep and twisted as the bowels of that room seem? Six young people share a flat in Barcelona and their rooms vibrate like beehives. In each of them are cooked activities as disturbing and murky as the writing of a pornographic novel, the frustrated desire for self-castration or the development of designs for the demoscene, artistic computer subculture. His private spaces are white architectures where the territory of bodies, mind and childhood is explored.
Territory of representation
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